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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // sara.ast written at Thur Aug 17 16:06 1999
- //
-
- 24 // file_type
- 112 // file_version
-
- // sara // Session name
- hit_general.wav
- end
-
- // *** This first section contains the names of all the win_anims used by the table
- sara_idle
- sara_idle_to_walk
- sara_walk
- sara_walk_to_idle
- sara_idle_akimbo
- sara_idle_check_watch
- sara_kneeling_idle
- sara_look_up_from_kneeling
- sara_stand_up_from_kneeling
- sara_idle_to_talk
- sara_talk_cycle
- sara_talk_to_idle
- sara_idle_to_look_right
- sara_look_right_cycle
- sara_look_right_to_idle
- sara_idle_to_look_left
- sara_look_left_cycle
- sara_look_left_to_idle
- sara_turn_in_terror
-
-
-
-
-
-
-
-
- end
-
- // *** This second section contains the values for each anim state
- sara_idle
- sara_idle_to_walk
- sara_walk
- sara_walk_to_idle
- sara_hit
- sara_idle_akimbo
- sara_idle_check_watch
- sara_idle_seq_1
- sara_idle_akimbo_seq_1
- sara_idle_seq_2
- sara_idle_check_watch_seq
- sara_idle_akimbo_seq_2
- sara_kneeling_idle
- sara_look_up_from_kneeling
- sara_stand_up_from_kneeling
- sara_idle_to_talk
- sara_talk_cycle
- sara_talk_to_idle
- sara_idle_to_look_right
- sara_look_right_cycle
- sara_look_right_to_idle
- sara_idle_to_look_left
- sara_look_left_cycle
- sara_look_left_to_idle
- sara_turn_in_terror
- sara_terror_stricken
-
- end
-
-
-
- sara_idle // name of this anim_state
- sara_idle // name for the win_anim for this state
- sara_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_to_walk // name of this anim_state
- sara_idle_to_walk // name for the win_anim for this state
- sara_walk_to_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_walk // name of this anim_state
- sara_walk // name for the win_anim for this state
- sara_walk // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_walk_to_idle // name of this anim_state
- sara_walk_to_idle // name for the win_anim for this state
- sara_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_hit // name of this anim_state
- sara_idle // name for the win_anim for this state
- sara_idle // default link anim for this anim state
- begin_end_frame 0 0
- sound_effect 0
- hit
- impervious
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_akimbo // name of this anim_state
- sara_idle_akimbo // name for the win_anim for this state
- sara_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_check_watch // name of this anim_state
- sara_idle_check_watch // name for the win_anim for this state
- sara_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_seq_1 // name of this anim_state
- sara_idle // name for the win_anim for this state
- sara_idle_akimbo_seq_1 // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_akimbo_seq_1 // name of this anim_state
- sara_idle_akimbo // name for the win_anim for this state
- sara_idle_seq_2 // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_seq_2 // name of this anim_state
- sara_idle // name for the win_anim for this state
- sara_idle_check_watch_seq // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_check_watch_seq // name of this anim_state
- sara_idle_check_watch // name for the win_anim for this state
- sara_idle_akimbo_seq_2 // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_akimbo_seq_2 // name of this anim_state
- sara_idle_akimbo // name for the win_anim for this state
- sara_idle_seq_1 // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_kneeling_idle // name of this anim_state
- sara_kneeling_idle // name for the win_anim for this state
- sara_look_up_from_kneeling // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_look_up_from_kneeling // name of this anim_state
- sara_look_up_from_kneeling // name for the win_anim for this state
- sara_kneeling_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_stand_up_from_kneeling // name of this anim_state
- sara_stand_up_from_kneeling // name for the win_anim for this state
- sara_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_to_talk // name of this anim_state
- sara_idle_to_talk // name for the win_anim for this state
- sara_talk_cycle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_talk_cycle // name of this anim_state
- sara_talk_cycle // name for the win_anim for this state
- sara_talk_cycle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_talk_to_idle // name of this anim_state
- sara_talk_to_idle // name for the win_anim for this state
- sara_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_to_look_right // name of this anim_state
- sara_idle_to_look_right // name for the win_anim for this state
- sara_look_right_cycle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_look_right_cycle // name of this anim_state
- sara_look_right_cycle // name for the win_anim for this state
- sara_look_right_cycle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_look_right_to_idle // name of this anim_state
- sara_look_right_to_idle // name for the win_anim for this state
- sara_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_idle_to_look_left // name of this anim_state
- sara_idle_to_look_left // name for the win_anim for this state
- sara_look_left_cycle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_look_left_cycle // name of this anim_state
- sara_look_left_cycle // name for the win_anim for this state
- sara_look_left_cycle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_look_left_to_idle // name of this anim_state
- sara_look_left_to_idle // name for the win_anim for this state
- sara_idle // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_turn_in_terror // name of this anim_state
- sara_turn_in_terror // name for the win_anim for this state
- sara_terror_stricken // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- sara_terror_stricken // name of this anim_state
- sara_turn_in_terror // name for the win_anim for this state
- sara_terror_stricken // default link anim for this anim state
- begin_end_frame 41 41
- // Begin entries for this anim state
- end_of_entries